Destiny 2 Monument of Triumph: Exotic Weapon Tier List

The Legendary sandbox also shifted hard. All Primary weapons receive a 30% damage increase against minor combatants in PvE. Bows got an additional 20% against minors on top of that, plus 40% against majors. The trade-off: Rocket Pulse Rifles were nerfed across the board — reduced damage, smaller explosion radius, less super generation. The meta rotated.

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Full Exotic Tier List

Ranked for the Monument of Triumph sandbox. Changes noted where applicable.

TierWeaponBest InChangeNote
SAnarchy Grenade Launcher · ArcPvEBUFF50% longer traps, 30% more damage. Best passive DPS in the game.
SThe Lament Sword · ArcPvEREWORKNerf ~70% reverted. Boss sword again. Blade Barrage synergy restored.
SVex Mythoc lastFusion Rifle · SolarPvEBUFFPrecision kills now ignite. Solar synergy added. Totally different threat level.
SWitherhoard Grenade Launcher · KineticPvECATALYSTUnchanged in function, new catalyst. Still damages while stowed. Still mandatory.
SAce of Spades Hand Cannon · KineticPvPCATALYSTMemento Mori untouched. Crit-crit-body kills unchanged. Crucible staple.
ATruth Rocket Launcher · VoidPvE / PvPREWORKFull mag = buffed next mag. Cluster bombs, tracking, fire rate. Real skill ceiling now.
AJade Rabbit Scout Rifle · KineticPvEBUFF+5 mag, Firefly, Shoot to Loot, Micro Missile catalyst. Most-improved of the update.
AThorn Hand Cannon · VoidPvP / PvECATALYSTPoison stacks, Soul Devourer. New catalyst improves stack efficiency. Still punishing.
AIzanagi’s Burden Sniper Rifle · KineticPvECATALYST+Old catalyst got new perk added. Honed Edge burst remains best single-hit on a Sniper.
AEriana’s Vow Hand Cannon · SolarPvE—Intrinsic Anti-Barrier still covers a mod slot. Even more relevant post-Artifact 2.0.
BDivinity Trace Rifle · ArcPvENERFPenance window tightened. Support value intact for skilled players. Lower floor now.
BLe Monarque Combat Bow · VoidPvP / PvECATALYST+Bow buffs (+20% minor, +40% major) apply. Quiet menace in Crucible. Underused.
BBad Juju Pulse Rifle · KineticPvECATALYSTSuper engine loop still functions. Primary buff helps add clear. Niche but consistent.
CGraviton Lance Pulse Rifle · VoidPvE—Cosmology still clears adds. No tuning love. Outclassed by Primary buff era now.
CAger’s Scepter Trace Rifle · StasisPvE—Super drain mechanic unchanged. Situational at best. New catalyst doesn’t fix the cost.
DPolaris Lance Scout Rifle · SolarPvE—Jade Rabbit simply does more now. Perfect Fifth still works. Jade Rabbit is better.
DSturm Hand Cannon · Arc—CATALYSTNew catalyst added. Drang dependency unchanged. Exotic slot buys you mid output.

Artifact 2.0: What It Means for Loadouts

The old Artifact column-unlock loop is gone. Seven Artifacts from past seasons are now available simultaneously, each balance-tuned for long-term use — pick the one that fits your build. The refund mechanic is dead.

More critically: anti-Champion capability is now built into every weapon based on frame archetype. No activation criteria. No mod slot cost. You shoot, it works. This is the single biggest quality-of-life change in the weapon sandbox — the Artifact 2.0 weapon freedom it gives players means build diversity in Grandmasters is no longer constrained by champion coverage. Artifacts are disabled in Trials and Competitive.

Crucible: What Changed

Invisibility now has a significant opacity increase — you are visible. Multicharge abilities start matches with one charge. Arena Collision is a new 4v4 mode with no Supers, no Special weapons, no powered melees. Pure gunfighting. Two new private match modifiers: Glass Cannons (everything kills faster) and Software (no weapons, abilities only).

Trials rotates up to three maps per weekend now instead of one. Loadout slots increased from 12 to 20 and vault expanded to 1,300. Nobody asked for Loadout slots but everyone needed the vault space.

Rocket Pulse Rifles nerfed across the board — damage, explosion radius, super gen all reduced. If your current build relied on an RPR, build again.

What is the best Exotic weapon in Monument of Triumph for PvE?

Anarchy after the 30% trap damage buff and 50% longer trap lifetime. Nothing generates passive DPS more efficiently right now.

Do I need to re-farm my Exotics for the new catalysts?

No. Catalysts were added to all existing Exotics in the same inspection screen. Equip and upgrade, no separate drop required.

Is Tier Upgrading worth doing on every weapon?

Prioritise raid weapons and crafted guns. Enhanced Mods at Tier 3 unlock for free, so the floor cost is low and worth hitting.

Do I still need Champion mods in Grandmasters?

No. Anti-Champion is now frame-archetype intrinsic on every weapon. Artifact mods still exist but are no longer loadout constraints.

Is Vex Mythoclast actually good now or is this hype?

Real buff. Precision kills triggering ignitions gives it a genuine Solar synergy damage identity. Test it before dismissing it.

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