WoW 12.1.5 Skyriding and Travel Guide: Every Route, Portal and Glyph

Short version for people who quit after one paragraph. WoW 12.1.5 Skyriding is the 12.1 system untouched: six charges, no talent tree, glyphs that pay out achievements and nothing else, and Steady Flight open to everyone. For the Kith’ix pull, take the Astalor’s Sanctum portal at /way #2393 56.8 67.4 to Tokka’s Landing and drop into the Vaults of Atal’Utek. For the Kindo’jan run, take the Tranquillien flight path and fly to /way #2395 63.0 72.0. For the Season 2 key, time each dungeon at +10 once and never fly to it again.

Patch 12.1.5, The Promise of Tomorrow, goes live October 13, 2026, inside Midnight Season 2. This WoW 12.1.5 travel guide covers every zone separately: Silvermoon City, Eversong Woods, Zul’Aman, Harandar, Voidstorm and the Coiled Isle. Coordinates use the TomTom /way format with map IDs, because a route without numbers is a horoscope.

How Skyriding Works in Midnight

Midnight skyriding unlocks the moment you finish The Light’s Summons intro scenario. There is no skill track to grind, because patch 11.2.7 deleted it and handed out the surviving abilities for free. You still manage six charges, you still choose between Whirling Surge and Lightning Rush, and you still look silly crashing into a spire at full speed.

MechanicBefore MidnightMidnight and 12.1.5
UnlockZone intro quests per expansionRight after The Light’s Summons
TalentsGlyph-fed skill treeRemoved in 11.2.7, abilities learned automatically
Second Wind, Aerial HaltBought with glyphsLearned at level 20 and 30
Choice nodeTree branchWhirling Surge or Lightning Rush, swap anytime
Steady FlightGated by PathfinderFree since the March 13, 2026 hotfix
GlyphsTalent currencyAchievements and one mount only
Silvermoon CityNo-fly zone since 2007Fully flyable
  • The Skyriding skills window sits in the Mounts tab under the Skyriding dropdown and lists all six base abilities.
  • The Riding Along toggle in the same window lets party members ride your mount as a whelp, which is the only way /follow works with Skyriding.
  • Flight points you discover count for the whole Warband through Midnight Flight Master, so one character does the sightseeing for everyone.
  • Steady Flight is a flight style switch, not a reward, so players with motion sickness no longer need to earn the right to not vomit.

What 12.1.5 Adds to Travel

Here are the Promise of Tomorrow travel changes in full, and the list is short on purpose. The patch adds player coordinates below the minimap, with an option to hide them and another to show integers or decimals. That is the entire travel feature set. No new zone, no new flight paths, no new glyphs, no new portals in the patch notes.

  • The minimap coordinates make every /way line in this guide checkable without TomTom, which is the most useful thing Blizzard shipped for navigation this year.
  • The Aqir Burrower affix during Aqir Invasions knocks anyone nearby into the sky, which is free altitude if you are already mounted.
  • Aqir Invasions run ten minutes every hour in Eversong Woods or Zul’Aman, so being on a flight path when the timer starts costs you half the event.
  • The Sporebearer Fungal Strider costs 5,000,000 gold from Showena in The Den and carries a mailbox and repair vendor, which is convenience, not speed.
  • Orin Straylight starts the Ascendant Venomstone chain beside the Catalyst at /way #2393 40.2 64.8, so the Silvermoon Catalyst becomes a weekly stop from October 20.

Skyriding Glyphs and Talents

Midnight Skyriding glyphs grant zero talent points. Talents are baseline, so glyphs only feed achievements. Collecting the 42 glyphs across the four launch zones completes Midnight Glyph Hunter and awards the Crimson Dragonhawk. The 11 Coiled Isle glyphs complete The Coiled Isles Glyph Hunter and are not part of the mount meta, so skipping them costs you nothing but pride.

ZoneGlyphsCounts toward Crimson Dragonhawk
Eversong Woods11Yes
Zul’Aman11Yes
Harandar9Yes
Voidstorm11Yes
The Coiled Isle11No

Glyph progress is account-wide. Install TomTom, paste the coordinate lines with /ttpaste, and fly the zones in this order: Coiled Isle, Zul’Aman, Eversong Woods, Harandar, Voidstorm.

Silvermoon City

Silvermoon is flyable for the first time since The Burning Crusade, and it is also the expansion hub, so you will spend more time here than in any raid. Skyriding works freely over the city. The real obstacle is vertical: the portal room sits on an upper level with no stairs underneath, so players circle the ground floor staring at the minimap like confused pigeons.

Flight paths in Silvermoon City

Flight pointWaypointNote
Sanctum of Light/way #2393 53.3 66.1 (portal room, flight master just southwest)Cross the bridge away from Lor’themar, then turn left into the portal room

Skyriding glyphs in Silvermoon City

GlyphWaypointWhere exactly
Silvermoon City/way #2395 58.9 19.5Behind the city on a mountain, not inside it, counts for Eversong Woods
The Shining Span/way #2393 48.4 6.6On top of the spire in the middle of the bridge, counts for Eversong Woods

Key Silvermoon waypoints

LocationWaypoint
Portal Room, upper level/way #2393 53.3 66.1
Harandar portal, Gardens of Remembrance/way #2393 36.8 68.4
Voidstorm portal/way #2393 35.3 65.5
Island portal, Astalor’s Sanctum/way #2393 56.8 67.4
Catalyst and Orin Straylight/way #2393 40.2 64.8
Delver’s Headquarters and Valeera/way #2393 52.4 78.2
Main Inn for your Hearthstone/way #2393 55.1 70.3

Eversong Woods

Eversong Woods is the friendliest sky in Midnight: open, bright, and mostly free of ceilings. The catch is the glyphs. Apart from the Silvermoon glyph, most sit inside structures or trees, so you will brake hard inside belltowers and spires instead of cruising. The Isle of Quel’Danas hangs off the north end and shares this block.

Flight paths in Eversong Woods

Midnight 12.1.5 flight paths are the same 19 points 12.0 shipped, and 12.1 added the Coiled Isle on top. In Eversong, two plus one island point is all you get.

Flight pointWaypointMissed by
Fairbreeze Village/way #2395 44.7 45.0Nobody, the campaign drags you here
Tranquillien/way #2395 47.8 67.2Players who skyride straight to Zul’Aman
Terrace of the Sun, Isle of Quel’Danas/way #2424 57.6 33.8Almost everyone, because the bridge makes it feel unnecessary
  • The Fairbreeze portal to Harandar sits on a small hill at /way #2395 45.3 47.3 until the campaign moves you to the Silvermoon portal.
  • Tranquillien is the correct launch point for the Labyrinth of Kindo’jan and The Shadow Enclave, so grab it before 12.1.5 lands.

Skyriding glyphs in Eversong Woods

GlyphWaypointWhere exactly
Brightwing Estate/way #2395 65.2 32.6Inside the estate grounds
Daggerspine Point/way #2395 33.5 65.3Western coast
Dawnstar Spire/way #2395 62.6 62.8Inside the spire east of Suncrown Village
Fairbreeze Village/way #2395 43.2 46.4On a branch inside the village tree
Goldenmist Village/way #2395 40.0 59.6Top of the highest spire
Path of Dawn/way #2395 49.5 48.1Inside the tall belltower
Suncrown Tree/way #2395 58.4 58.3On a branch of the Suncrown Tree
Sunsail Anchorage/way #2395 39.5 45.6On a building by the docks
Tranquillien/way #2395 52.5 67.6Atop the mountain over the village

The Silvermoon City and Shining Span glyphs complete the 11 and are listed in the Silvermoon block. The Amani Pass glyph also sits on the Eversong map but counts for Zul’Aman.

Zul’Aman

Zul’Aman is dense forest, cliffs and Amani stone, with the Lightwell beam as the only landmark nobody can miss. Skyriding works freely above the treeline. Below it, temples, bridges and one absurdly tall tree eat your momentum. Aqir Invasions rotate here and through Eversong, so learn the flight points before the bugs arrive.

Flight paths in Zul’Aman

Flight pointWaypointNote
Amani’Zar Village/way #2437 43.5 66.9 (hub area)Main hub, southeast of the zone center
Shadebasin Watch/way #2437 42.9 34.4 (hub area)In Maisara Deeps, next to the tallest tree
Witherbark Bluffs/way #2437 38.1 26.8 (hub area)Northwest cliffs
Atal’Aman/way #2395 63.7 80.1 (Delve entrance area)On the Eversong border, the zone map treats it as Zul’Aman
Torntusk OverlookPin not verified yetFlight master Eagletender Tha’mon
Camp StonewashPin not verified yetInvisible until you complete I Have a Permit
  • Camp Stonewash is the flight point players miss most, because the flight master does not exist for you until the permit quest is done.
  • The Strait of Hexx’alor at /way #2437 53.1 54.5 is the jumping-off point toward the Coiled Isle, so Amani’Zar is your closest anchor before the island portal is unlocked.

Skyriding glyphs in Zul’Aman

GlyphWaypointWhere exactly
Amani Pass/way #2395 63.8 81.9Above the pass structure, collected on the Eversong map
Nalorakk’s Prowl/way #2437 30.5 84.7Top of the waterfall feeding Nalorakk’s bust
Revantusk Sedge/way #2437 19.2 70.7Near the top of the tallest Broken Throne mountain
Shadebasin Watch/way #2437 42.9 34.4Top of the tallest tree
Spiritpaw Burrow/way #2437 42.8 80.2Southern ridge
Solemn Valley/way #2437 46.7 82.2Above the tree over the treasure cave
Strait of Hexx’alor/way #2437 53.2 54.5On the broken bridge on the eastern side
Temple of Akil’zon/way #2437 53.6 80.4Under a hanging brazier
Temple of Jan’alai/way #2437 51.5 23.6Under the small bridge to the temple
Witherbark Bluffs/way #2437 39.5 19.7Off a cliff edge east of the bluffs
Zeb’Alar Lumberyard/way #2437 27.9 28.6High above the path from Eversong

Harandar

Harandar is a fungal jungle built from giant roots, and those roots are ceilings. Skyriding works across the zone, but half the glyphs hide under curved roots or behind mushrooms, so you fly in short, angry bursts instead of long glides. The Den is multi-level and its flight master hides underground, which is a design choice and also a cry for help.

Flight paths in Harandar

Flight pointWaypointNote
The Den/way #2413 54.1 53.2Underground, go through the waterfall beneath the building
Har’alnor/way #2413 31.7 67.4Southwest, closest to The Blinding Vale
Har’athir/way #2413 69.4 52.6East, closest to The Grudge Pit
Har’kuai/way #2413 64.6 23.1Northeast
Har’mara/way #2413 35.5 23.8Northwest
  • The Den flight point is the one players miss, because they land on the roof and never find the waterfall.
  • Several players reported Harandar flight points not crediting Midnight Flight Master after use, so click the flight master manually instead of just flying through.
  • The Den also holds portals to Silvermoon City and to Voidstorm, so Harandar to Voidstorm never needs a detour through the city.

Skyriding glyphs in Harandar

GlyphWaypointWhere exactly
Blooming Lattice/way #2413 54.7 35.4High in the air under a giant root
Blossoming Terrace/way #2413 60.2 44.4Floating above the higher terrace
Fungara Village/way #2413 44.6 62.9Above the root crossing the north of the village
Rift of Aln/way #2413 61.9 67.5Very high, south of the Dreamrift entrance
Roots of Amirdrassil/way #2413 69.4 45.8Under a curved root northwest of Har’athir
Roots of Nordrassil/way #2413 73.1 25.9Mountain top above a waterfall
Roots of Shaladrassil/way #2413 26.5 61.4On a mushroom atop a mountain
Roots of Teldrassil/way #2413 34.6 23.1High above Har’mara, left of the flight master
The Cradle/way #2413 47.1 53.2Mountain top with the Altar of Vigor, west of The Den

Voidstorm

Voidstorm is obsidian spikes, void lightning and stalagmites placed by someone who hates you personally. Skyriding works everywhere outdoors, but the terrain punishes low flight and the Slayer’s Rise area runs on its own map as a world PvP zone. Fly high, land rarely, and never trust a canyon.

Flight paths in Voidstorm

Flight pointWaypointNote
Howling Ridge/way #2405 51.1 69.3Requires the quest Domus Penumbra, and it does not carry over to alts
The Ingress/way #2405 35.9 57.9 (hub area)West side, closest to Shadowguard Point
Master’s PerchNorth of the glyph at /way #2405 45.3 52.3Exact pin not verified yet
Locus PointEast of the glyph at /way #2405 38.9 76.1Exact pin not verified yet
  • Howling Ridge is the classic miss, because you can fly to it from other points but cannot fly out of it until Domus Penumbra is done.
  • The Teleport Egress portals in front of the Voidspire entrance send you to the Isle of Quel’Danas, not Silvermoon, which is either a shortcut or a prank.
  • The Voidstorm portal area holds a return portal to Silvermoon City and a second portal to Harandar.

Skyriding glyphs in Voidstorm

GlyphWaypointWhere exactly
Ethereum Refinery/way #2405 38.9 76.1On a stalagmite west of Locus Point
Gnawing Reach/way #2405 55.0 45.5Mid-air in the canyon north of the Voidspire
Hanaar Outpost/way #2444 36.3 45.0On stalagmites in Slayer’s Rise, a world PvP area
Master’s Perch/way #2405 45.3 52.3On the mountain south of the Perch
Obscurion Citadel/way #2405 65.1 71.9By a tall tendril northeast of the citadel
Shadowguard Point/way #2405 36.1 37.3High in the air left of the ethereal portal structure
The Bladeburrows/way #2405 39.9 71.0Mountain top north of Locus Point
The Gorging Pit/way #2405 49.3 87.5Southern edge, same spot as the Predaxas world boss
The Ingress/way #2405 35.7 61.1On a stalagmite south of the hub
The Molt/way #2405 37.2 50.0Under the bridge to the Shadowguard Point Delve
The Voidspire/way #2405 51.3 62.8North of Howling Ridge, south of the Voidspire

The Coiled Isle

The Coiled Isle sits east of Zul’Aman behind fog and a lethal boundary that throws you back to the mainland until the 12.1 campaign clears it. The chain starts with Hagar’s Invitation and the gate opens at What Lies Beyond the Fog, after which the island unlocks for your Warband. Surface Skyriding is free from minute one. Underground is another story.

The Coiled Isle portal is the fastest way in: use the Orb of Translocation near the Silvermoon portal room, enter Astalor’s Sanctum, and take the portal at /way #2393 56.8 67.4 to Tokka’s Landing. It unlocks through the Season 2 Prey introduction, not the island unlock, so if it is missing, check your Preyhunter’s Journey progress.

Flight paths on the Coiled Isle

Flight pointWaypointNote
Tokka’s Landing/way #2512 59.4 49.5Main hub, unlocked for the Warband after the intro
Vaults of Atal’Utek/way #2509 47.2 67.6 (outside Altar of Fangs)Underground, the point people miss
  • The Vaults of Atal’Utek use their own map, #2509, and flying is disabled there, so you get dismounted at the gate and remount on the ground.
  • Three gates lead down: Gate of the Serpent Eye at /way #2512 43.3 44.2, Gate of the Eastern Fang at /way #2512 45.4 65.9 and Gate of the Western Fang at /way #2512 31.8 64.9.
  • Atal’Utek progress perks add points that make the venom pools easier to cross, which is the closest thing to a ground mount talent this expansion has.

Blizzard places The Unbinding of Kith’ix beneath the Venomous Abyss inside the Vaults of Atal’Utek, where your flying mount is decoration. No verified entrance pin was published before launch, so walk in through the Gate of the Serpent Eye, ground mount ready, and follow the campaign marker. Anyone selling you an exact Kith’ix coordinate before October 13 is guessing.

Skyriding glyphs on the Coiled Isle

GlyphWaypointWhere exactly
The Fangs/way #2512 37.4 60.5Top of the tallest peak, start here with full speed
Wreck of Sethraliss’s Scales/way #2512 28.8 75.3Peak overlooking the wreck
Gate of the Eastern Fang/way #2512 45.8 64.9Above the serpent gate
The Whispering Marsh/way #2512 64.1 60.7Above a large broken tree
The Serpent’s Tail/way #2512 52.0 38.4Under the long stone span
Gate of the Serpent’s Eye/way #2512 43.8 44.2Inside the stone serpent’s mouth, the one people miss
The Forum/way #2512 26.6 63.1Under an Amani arch
Southern Island/way #2512 40.6 90.5Near the summit of the curved island
Tokka’s Landing/way #2512 58.9 48.9Above the central hub arch
Wreck of Paku’s Talon/way #2512 70.3 48.2Under a rocky arch north of The Ring of Glory
Blistering Terrace/way #2512 42.9 30.6On the mountain beside the terrace ruins

The glyph loop also reveals most regions for Explore the Coiled Isle, so do both in one flight and feel productive for once.

Portals and Teleports in Silvermoon City

Silvermoon portals 12.1.5 are the same set 12.1 left behind. The city has no direct Dornogal portal, so Khaz Algar still means a detour through Orgrimmar or Stormwind.

PortalWaypointDestinationUnlock
Portal to Orgrimmar/way #2393 53.3 66.1OrgrimmarNone
Portal to Stormwind/way #2393 53.3 66.1Stormwind CityNone
Harandar portal/way #2393 36.8 68.4The Den, HarandarMidnight campaign
Voidstorm portal/way #2393 35.3 65.5VoidstormMidnight campaign
Portal to the Coiled Isle/way #2393 56.8 67.4Tokka’s LandingSeason 2 Prey introduction

Return trips are cheaper than people think. The Portal to Silvermoon City object exists in the Vaults of Atal’Utek, The Grudge Pit, Voidstorm, Harandar, the Isle of Quel’Danas, Zul’Aman, the Coiled Isle and Masters’ Perch. From the capitals, the Portal to Silvermoon in Stormwind sits at Stormwind 48.7 95.1, and Orgrimmar’s sits on the top floor of the Pathfinder’s Den at Orgrimmar 56.0 88.2.

Mythic+ Dungeon Teleports in Season 2

12.1.5 dungeon teleports follow one rule: time that specific dungeon at Mythic +10 or higher. Rating does not matter, and one dungeon never unlocks another. Each teleport has a 10 second cast and an 8 hour cooldown, and the unlock is account-wide.

DungeonTeleportZoneNote
Altar of FangsPath of Venomous EvolutionVaults of Atal’Utek, /way #2509 47.2 67.6New in 12.1
Murder RowPath of the Devious SmugglerSilvermoon CitySaves a walk, not a flight
Den of NalorakkPath of the Worthy AspirantZul’AmanNew for Season 2
The Blinding ValePath of the Blooming VerdureHarandarNew for Season 2
Voidscar ArenaPath of the Brutal CombatantVoidstormNew for Season 2
Kings’ RestPath of the Slumbering ConquerorZuldazarReturning dungeon
Temple of SethralissPath of the Sacred TempleVol’dunReturning dungeon
Ruby Life PoolsPath of the Clutch DefenderWaking ShoresNew achievement, same old teleport

If you earned the three returning teleports in earlier seasons, you only need five. The Battle for Azeroth and Dragonflight dungeons are the ones where the teleport saves real time, because the alternative is a boat.

Fastest Routes From Silvermoon City

Every route below starts at the Silvermoon portal cluster, because that is where your Hearthstone should be. The Kith’ix raid entrance shares its approach with the Venomous Abyss, so one route covers both.

DestinationEntranceFastest route
The Unbinding of Kith’ixBeneath the Venomous Abyss, pin unconfirmedAstalor’s Sanctum portal, fly to /way #2512 43.3 44.2, ground mount inside #2509
The Venomous Abyss/way #2509 47.2 21.7Sanctum portal, Gate of the Serpent Eye at /way #2512 43.3 44.2, head north inside
The Voidspire/way #2405 45.1 64.7Voidstorm portal, then fly
The Dreamrift/way #2413 61.7 62.8Harandar portal to The Den, then fly southeast
March on Quel’Danas/way #2424 52.6 85.8Fly across the bridge from Silvermoon
The Tidebound Grotto Lair/way #2512 59.9 66.3, underwaterSanctum portal, dive south of Tokka’s Landing
Labyrinth of Kindo’jan/way #2395 63.0 72.0, Zeb’tela RuinsTranquillien flight path, then fly east

The Tidebound Grotto holds one boss, Nymrissa Wavecaller, and a summoning stone at the portal, so one player swims and summons the rest. Bring an aquatic mount, because the dive is longer than your patience.

The Labyrinth of Kindo’jan location comes from PTR data: the entrance sits inside the large Amani structure at Zeb’tela Ruins, the old Ghostlands troll village that now lives on the Eversong map. Follow the Labyrinth marker once you arrive, because the PTR pin is approximate.

Delve entrances

DelveWaypointFastest route
Collegiate Calamity/way #2393 40.6 53.7Walk from the Catalyst
The Darkway/way #2393 39.3 31.7Fly across Silvermoon
The Shadow Enclave/way #2395 45.5 86.0Tranquillien flight path
Atal’Aman/way #2395 63.7 80.1Atal’Aman flight path, entrance inside a temple
Parhelion Plaza/way #2424 46.8 40.9Terrace of the Sun flight path
Twilight Crypts/way #2437 25.4 84.4Amani’Zar Village flight path, small cave on the southwest curve
The Gulf of Memory/way #2413 36.7 49.6Harandar portal, near the Den of Echoes
The Grudge Pit/way #2413 70.4 64.8Har’athir flight path
Shadowguard Point/way #2405 37.1 49.1Voidstorm portal, then The Ingress
Sunkiller Sanctum/way #2405 54.8 47.1Voidstorm portal, cliff side east of center
The Ring of Glory/way #2512 71.2 56.5Sanctum portal, east coast
Gnarldor Isle/way #2512 64.4 77.7Sanctum portal, south coast
Venomfall Deeps, Nemesis/way #2512 51.2 31.0Sanctum portal, northern isle

Where Skyriding Is Worse Than Walking

Some places in Midnight make your expensive dragon useless. Know them and stop jumping off ledges hoping physics changed.

  • The Vaults of Atal’Utek disable flying entirely, so the Venomous Abyss, Altar of Fangs and Kith’ix all run on ground mounts.
  • The Tidebound Grotto entrance is underwater, and an aquatic mount beats any flyer by a humiliating margin.
  • The Ring of Glory is the only Delve where you can mount, which makes it the fastest Delve for Valeera’s curiosity circuit.
  • The Den flight master and the Harandar Den portals sit on lower levels, so landing on top and walking down beats trying to fly through roots.
  • Eversong glyphs inside the Path of Dawn belltower and the Dawnstar spire require a full stop, because Skyriding through a doorway ends in a wall.
  • The Silvermoon portal room has no stairs underneath, so walking from the flight master across the bridge is faster than hovering under it.

Travel Items, Toys and Gadgets That Still Matter

Item or spellWhat it doesVerdict
HearthstoneReturns you to your innSet it at the Silvermoon inn, every route here starts there
Wormhole Generator: Quel’ThalasRandom Midnight location, 30 minute cooldown, Midnight Engineering onlyGambling, but faster than a flight path to anywhere random
Mage Teleport and Portal: SilvermoonTrained in the Silvermoon portal roomStill the best class perk in the game
Mythic+ Path teleportsDungeon entrance, 8 hour cooldownMandatory for anyone pushing keys
Housing teleportSends you to your plot from the Housing buttonUseful only for decor addicts
Riding AlongParty members ride your mountCarry your healer, literally
Sporebearer Fungal StriderMailbox, repair and swappable NPCs for 5,000,000 goldA shop on legs, not a travel upgrade

Engineering in Midnight shipped exactly one travel toy, the wormhole, and it drops you somewhere random. Engineers call that a feature. Everyone else calls it a coin toss with a 30 minute cooldown.

That is every route, portal and glyph a 12.1.5 player needs. The world did not get bigger this patch, only meaner, and now at least the minimap tells you exactly where you died.

Did Skyriding change in WoW 12.1.5?

No. 12.1.5 keeps the 12.1 system unchanged. The only travel addition is player coordinates shown below the minimap.

Do Skyriding glyphs give talents in Midnight?

No. Talents are baseline since 11.2.7. Glyphs only complete achievements, and 42 of them award the Crimson Dragonhawk.

How do I unlock Mythic+ teleports in Season 2?

Time each dungeon at Mythic plus 10 or higher. Every dungeon has its own teleport, and rating does not matter.

How do I reach the Coiled Isle from Silvermoon?

Use the Astalor’s Sanctum portal at /way #2393 56.8 67.4. It unlocks through the Season 2 Prey introduction.

Can I fly inside the Vaults of Atal’Utek?

No. Flying is disabled in the Vaults, so the Venomous Abyss, Altar of Fangs and Kith’ix need ground mounts.

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