WoW 12.1.5 Skyriding and Travel Guide: Every Route, Portal and Glyph
Short version for people who quit after one paragraph. WoW 12.1.5 Skyriding is the 12.1 system untouched: six charges, no talent tree, glyphs that pay out achievements and nothing else, and Steady Flight open to everyone. For the Kith’ix pull, take the Astalor’s Sanctum portal at /way #2393 56.8 67.4 to Tokka’s Landing and drop into the Vaults of Atal’Utek. For the Kindo’jan run, take the Tranquillien flight path and fly to /way #2395 63.0 72.0. For the Season 2 key, time each dungeon at +10 once and never fly to it again.
Patch 12.1.5, The Promise of Tomorrow, goes live October 13, 2026, inside Midnight Season 2. This WoW 12.1.5 travel guide covers every zone separately: Silvermoon City, Eversong Woods, Zul’Aman, Harandar, Voidstorm and the Coiled Isle. Coordinates use the TomTom /way format with map IDs, because a route without numbers is a horoscope.
How Skyriding Works in Midnight
Midnight skyriding unlocks the moment you finish The Light’s Summons intro scenario. There is no skill track to grind, because patch 11.2.7 deleted it and handed out the surviving abilities for free. You still manage six charges, you still choose between Whirling Surge and Lightning Rush, and you still look silly crashing into a spire at full speed.
| Mechanic | Before Midnight | Midnight and 12.1.5 |
|---|---|---|
| Unlock | Zone intro quests per expansion | Right after The Light’s Summons |
| Talents | Glyph-fed skill tree | Removed in 11.2.7, abilities learned automatically |
| Second Wind, Aerial Halt | Bought with glyphs | Learned at level 20 and 30 |
| Choice node | Tree branch | Whirling Surge or Lightning Rush, swap anytime |
| Steady Flight | Gated by Pathfinder | Free since the March 13, 2026 hotfix |
| Glyphs | Talent currency | Achievements and one mount only |
| Silvermoon City | No-fly zone since 2007 | Fully flyable |
- The Skyriding skills window sits in the Mounts tab under the Skyriding dropdown and lists all six base abilities.
- The Riding Along toggle in the same window lets party members ride your mount as a whelp, which is the only way /follow works with Skyriding.
- Flight points you discover count for the whole Warband through Midnight Flight Master, so one character does the sightseeing for everyone.
- Steady Flight is a flight style switch, not a reward, so players with motion sickness no longer need to earn the right to not vomit.
What 12.1.5 Adds to Travel
Here are the Promise of Tomorrow travel changes in full, and the list is short on purpose. The patch adds player coordinates below the minimap, with an option to hide them and another to show integers or decimals. That is the entire travel feature set. No new zone, no new flight paths, no new glyphs, no new portals in the patch notes.
- The minimap coordinates make every /way line in this guide checkable without TomTom, which is the most useful thing Blizzard shipped for navigation this year.
- The Aqir Burrower affix during Aqir Invasions knocks anyone nearby into the sky, which is free altitude if you are already mounted.
- Aqir Invasions run ten minutes every hour in Eversong Woods or Zul’Aman, so being on a flight path when the timer starts costs you half the event.
- The Sporebearer Fungal Strider costs 5,000,000 gold from Showena in The Den and carries a mailbox and repair vendor, which is convenience, not speed.
- Orin Straylight starts the Ascendant Venomstone chain beside the Catalyst at /way #2393 40.2 64.8, so the Silvermoon Catalyst becomes a weekly stop from October 20.
Skyriding Glyphs and Talents
Midnight Skyriding glyphs grant zero talent points. Talents are baseline, so glyphs only feed achievements. Collecting the 42 glyphs across the four launch zones completes Midnight Glyph Hunter and awards the Crimson Dragonhawk. The 11 Coiled Isle glyphs complete The Coiled Isles Glyph Hunter and are not part of the mount meta, so skipping them costs you nothing but pride.
| Zone | Glyphs | Counts toward Crimson Dragonhawk |
|---|---|---|
| Eversong Woods | 11 | Yes |
| Zul’Aman | 11 | Yes |
| Harandar | 9 | Yes |
| Voidstorm | 11 | Yes |
| The Coiled Isle | 11 | No |
Glyph progress is account-wide. Install TomTom, paste the coordinate lines with /ttpaste, and fly the zones in this order: Coiled Isle, Zul’Aman, Eversong Woods, Harandar, Voidstorm.
Silvermoon City
Silvermoon is flyable for the first time since The Burning Crusade, and it is also the expansion hub, so you will spend more time here than in any raid. Skyriding works freely over the city. The real obstacle is vertical: the portal room sits on an upper level with no stairs underneath, so players circle the ground floor staring at the minimap like confused pigeons.
Flight paths in Silvermoon City
| Flight point | Waypoint | Note |
|---|---|---|
| Sanctum of Light | /way #2393 53.3 66.1 (portal room, flight master just southwest) | Cross the bridge away from Lor’themar, then turn left into the portal room |
Skyriding glyphs in Silvermoon City
| Glyph | Waypoint | Where exactly |
|---|---|---|
| Silvermoon City | /way #2395 58.9 19.5 | Behind the city on a mountain, not inside it, counts for Eversong Woods |
| The Shining Span | /way #2393 48.4 6.6 | On top of the spire in the middle of the bridge, counts for Eversong Woods |
Key Silvermoon waypoints
| Location | Waypoint |
|---|---|
| Portal Room, upper level | /way #2393 53.3 66.1 |
| Harandar portal, Gardens of Remembrance | /way #2393 36.8 68.4 |
| Voidstorm portal | /way #2393 35.3 65.5 |
| Island portal, Astalor’s Sanctum | /way #2393 56.8 67.4 |
| Catalyst and Orin Straylight | /way #2393 40.2 64.8 |
| Delver’s Headquarters and Valeera | /way #2393 52.4 78.2 |
| Main Inn for your Hearthstone | /way #2393 55.1 70.3 |
Eversong Woods
Eversong Woods is the friendliest sky in Midnight: open, bright, and mostly free of ceilings. The catch is the glyphs. Apart from the Silvermoon glyph, most sit inside structures or trees, so you will brake hard inside belltowers and spires instead of cruising. The Isle of Quel’Danas hangs off the north end and shares this block.
Flight paths in Eversong Woods
Midnight 12.1.5 flight paths are the same 19 points 12.0 shipped, and 12.1 added the Coiled Isle on top. In Eversong, two plus one island point is all you get.
| Flight point | Waypoint | Missed by |
|---|---|---|
| Fairbreeze Village | /way #2395 44.7 45.0 | Nobody, the campaign drags you here |
| Tranquillien | /way #2395 47.8 67.2 | Players who skyride straight to Zul’Aman |
| Terrace of the Sun, Isle of Quel’Danas | /way #2424 57.6 33.8 | Almost everyone, because the bridge makes it feel unnecessary |
- The Fairbreeze portal to Harandar sits on a small hill at /way #2395 45.3 47.3 until the campaign moves you to the Silvermoon portal.
- Tranquillien is the correct launch point for the Labyrinth of Kindo’jan and The Shadow Enclave, so grab it before 12.1.5 lands.
Skyriding glyphs in Eversong Woods
| Glyph | Waypoint | Where exactly |
|---|---|---|
| Brightwing Estate | /way #2395 65.2 32.6 | Inside the estate grounds |
| Daggerspine Point | /way #2395 33.5 65.3 | Western coast |
| Dawnstar Spire | /way #2395 62.6 62.8 | Inside the spire east of Suncrown Village |
| Fairbreeze Village | /way #2395 43.2 46.4 | On a branch inside the village tree |
| Goldenmist Village | /way #2395 40.0 59.6 | Top of the highest spire |
| Path of Dawn | /way #2395 49.5 48.1 | Inside the tall belltower |
| Suncrown Tree | /way #2395 58.4 58.3 | On a branch of the Suncrown Tree |
| Sunsail Anchorage | /way #2395 39.5 45.6 | On a building by the docks |
| Tranquillien | /way #2395 52.5 67.6 | Atop the mountain over the village |
The Silvermoon City and Shining Span glyphs complete the 11 and are listed in the Silvermoon block. The Amani Pass glyph also sits on the Eversong map but counts for Zul’Aman.
Zul’Aman
Zul’Aman is dense forest, cliffs and Amani stone, with the Lightwell beam as the only landmark nobody can miss. Skyriding works freely above the treeline. Below it, temples, bridges and one absurdly tall tree eat your momentum. Aqir Invasions rotate here and through Eversong, so learn the flight points before the bugs arrive.
Flight paths in Zul’Aman
| Flight point | Waypoint | Note |
|---|---|---|
| Amani’Zar Village | /way #2437 43.5 66.9 (hub area) | Main hub, southeast of the zone center |
| Shadebasin Watch | /way #2437 42.9 34.4 (hub area) | In Maisara Deeps, next to the tallest tree |
| Witherbark Bluffs | /way #2437 38.1 26.8 (hub area) | Northwest cliffs |
| Atal’Aman | /way #2395 63.7 80.1 (Delve entrance area) | On the Eversong border, the zone map treats it as Zul’Aman |
| Torntusk Overlook | Pin not verified yet | Flight master Eagletender Tha’mon |
| Camp Stonewash | Pin not verified yet | Invisible until you complete I Have a Permit |
- Camp Stonewash is the flight point players miss most, because the flight master does not exist for you until the permit quest is done.
- The Strait of Hexx’alor at /way #2437 53.1 54.5 is the jumping-off point toward the Coiled Isle, so Amani’Zar is your closest anchor before the island portal is unlocked.
Skyriding glyphs in Zul’Aman
| Glyph | Waypoint | Where exactly |
|---|---|---|
| Amani Pass | /way #2395 63.8 81.9 | Above the pass structure, collected on the Eversong map |
| Nalorakk’s Prowl | /way #2437 30.5 84.7 | Top of the waterfall feeding Nalorakk’s bust |
| Revantusk Sedge | /way #2437 19.2 70.7 | Near the top of the tallest Broken Throne mountain |
| Shadebasin Watch | /way #2437 42.9 34.4 | Top of the tallest tree |
| Spiritpaw Burrow | /way #2437 42.8 80.2 | Southern ridge |
| Solemn Valley | /way #2437 46.7 82.2 | Above the tree over the treasure cave |
| Strait of Hexx’alor | /way #2437 53.2 54.5 | On the broken bridge on the eastern side |
| Temple of Akil’zon | /way #2437 53.6 80.4 | Under a hanging brazier |
| Temple of Jan’alai | /way #2437 51.5 23.6 | Under the small bridge to the temple |
| Witherbark Bluffs | /way #2437 39.5 19.7 | Off a cliff edge east of the bluffs |
| Zeb’Alar Lumberyard | /way #2437 27.9 28.6 | High above the path from Eversong |
Harandar
Harandar is a fungal jungle built from giant roots, and those roots are ceilings. Skyriding works across the zone, but half the glyphs hide under curved roots or behind mushrooms, so you fly in short, angry bursts instead of long glides. The Den is multi-level and its flight master hides underground, which is a design choice and also a cry for help.
Flight paths in Harandar
| Flight point | Waypoint | Note |
|---|---|---|
| The Den | /way #2413 54.1 53.2 | Underground, go through the waterfall beneath the building |
| Har’alnor | /way #2413 31.7 67.4 | Southwest, closest to The Blinding Vale |
| Har’athir | /way #2413 69.4 52.6 | East, closest to The Grudge Pit |
| Har’kuai | /way #2413 64.6 23.1 | Northeast |
| Har’mara | /way #2413 35.5 23.8 | Northwest |
- The Den flight point is the one players miss, because they land on the roof and never find the waterfall.
- Several players reported Harandar flight points not crediting Midnight Flight Master after use, so click the flight master manually instead of just flying through.
- The Den also holds portals to Silvermoon City and to Voidstorm, so Harandar to Voidstorm never needs a detour through the city.
Skyriding glyphs in Harandar
| Glyph | Waypoint | Where exactly |
|---|---|---|
| Blooming Lattice | /way #2413 54.7 35.4 | High in the air under a giant root |
| Blossoming Terrace | /way #2413 60.2 44.4 | Floating above the higher terrace |
| Fungara Village | /way #2413 44.6 62.9 | Above the root crossing the north of the village |
| Rift of Aln | /way #2413 61.9 67.5 | Very high, south of the Dreamrift entrance |
| Roots of Amirdrassil | /way #2413 69.4 45.8 | Under a curved root northwest of Har’athir |
| Roots of Nordrassil | /way #2413 73.1 25.9 | Mountain top above a waterfall |
| Roots of Shaladrassil | /way #2413 26.5 61.4 | On a mushroom atop a mountain |
| Roots of Teldrassil | /way #2413 34.6 23.1 | High above Har’mara, left of the flight master |
| The Cradle | /way #2413 47.1 53.2 | Mountain top with the Altar of Vigor, west of The Den |
Voidstorm
Voidstorm is obsidian spikes, void lightning and stalagmites placed by someone who hates you personally. Skyriding works everywhere outdoors, but the terrain punishes low flight and the Slayer’s Rise area runs on its own map as a world PvP zone. Fly high, land rarely, and never trust a canyon.
Flight paths in Voidstorm
| Flight point | Waypoint | Note |
|---|---|---|
| Howling Ridge | /way #2405 51.1 69.3 | Requires the quest Domus Penumbra, and it does not carry over to alts |
| The Ingress | /way #2405 35.9 57.9 (hub area) | West side, closest to Shadowguard Point |
| Master’s Perch | North of the glyph at /way #2405 45.3 52.3 | Exact pin not verified yet |
| Locus Point | East of the glyph at /way #2405 38.9 76.1 | Exact pin not verified yet |
- Howling Ridge is the classic miss, because you can fly to it from other points but cannot fly out of it until Domus Penumbra is done.
- The Teleport Egress portals in front of the Voidspire entrance send you to the Isle of Quel’Danas, not Silvermoon, which is either a shortcut or a prank.
- The Voidstorm portal area holds a return portal to Silvermoon City and a second portal to Harandar.
Skyriding glyphs in Voidstorm
| Glyph | Waypoint | Where exactly |
|---|---|---|
| Ethereum Refinery | /way #2405 38.9 76.1 | On a stalagmite west of Locus Point |
| Gnawing Reach | /way #2405 55.0 45.5 | Mid-air in the canyon north of the Voidspire |
| Hanaar Outpost | /way #2444 36.3 45.0 | On stalagmites in Slayer’s Rise, a world PvP area |
| Master’s Perch | /way #2405 45.3 52.3 | On the mountain south of the Perch |
| Obscurion Citadel | /way #2405 65.1 71.9 | By a tall tendril northeast of the citadel |
| Shadowguard Point | /way #2405 36.1 37.3 | High in the air left of the ethereal portal structure |
| The Bladeburrows | /way #2405 39.9 71.0 | Mountain top north of Locus Point |
| The Gorging Pit | /way #2405 49.3 87.5 | Southern edge, same spot as the Predaxas world boss |
| The Ingress | /way #2405 35.7 61.1 | On a stalagmite south of the hub |
| The Molt | /way #2405 37.2 50.0 | Under the bridge to the Shadowguard Point Delve |
| The Voidspire | /way #2405 51.3 62.8 | North of Howling Ridge, south of the Voidspire |
The Coiled Isle
The Coiled Isle sits east of Zul’Aman behind fog and a lethal boundary that throws you back to the mainland until the 12.1 campaign clears it. The chain starts with Hagar’s Invitation and the gate opens at What Lies Beyond the Fog, after which the island unlocks for your Warband. Surface Skyriding is free from minute one. Underground is another story.
The Coiled Isle portal is the fastest way in: use the Orb of Translocation near the Silvermoon portal room, enter Astalor’s Sanctum, and take the portal at /way #2393 56.8 67.4 to Tokka’s Landing. It unlocks through the Season 2 Prey introduction, not the island unlock, so if it is missing, check your Preyhunter’s Journey progress.
Flight paths on the Coiled Isle
| Flight point | Waypoint | Note |
|---|---|---|
| Tokka’s Landing | /way #2512 59.4 49.5 | Main hub, unlocked for the Warband after the intro |
| Vaults of Atal’Utek | /way #2509 47.2 67.6 (outside Altar of Fangs) | Underground, the point people miss |
- The Vaults of Atal’Utek use their own map, #2509, and flying is disabled there, so you get dismounted at the gate and remount on the ground.
- Three gates lead down: Gate of the Serpent Eye at /way #2512 43.3 44.2, Gate of the Eastern Fang at /way #2512 45.4 65.9 and Gate of the Western Fang at /way #2512 31.8 64.9.
- Atal’Utek progress perks add points that make the venom pools easier to cross, which is the closest thing to a ground mount talent this expansion has.
Blizzard places The Unbinding of Kith’ix beneath the Venomous Abyss inside the Vaults of Atal’Utek, where your flying mount is decoration. No verified entrance pin was published before launch, so walk in through the Gate of the Serpent Eye, ground mount ready, and follow the campaign marker. Anyone selling you an exact Kith’ix coordinate before October 13 is guessing.
Skyriding glyphs on the Coiled Isle
| Glyph | Waypoint | Where exactly |
|---|---|---|
| The Fangs | /way #2512 37.4 60.5 | Top of the tallest peak, start here with full speed |
| Wreck of Sethraliss’s Scales | /way #2512 28.8 75.3 | Peak overlooking the wreck |
| Gate of the Eastern Fang | /way #2512 45.8 64.9 | Above the serpent gate |
| The Whispering Marsh | /way #2512 64.1 60.7 | Above a large broken tree |
| The Serpent’s Tail | /way #2512 52.0 38.4 | Under the long stone span |
| Gate of the Serpent’s Eye | /way #2512 43.8 44.2 | Inside the stone serpent’s mouth, the one people miss |
| The Forum | /way #2512 26.6 63.1 | Under an Amani arch |
| Southern Island | /way #2512 40.6 90.5 | Near the summit of the curved island |
| Tokka’s Landing | /way #2512 58.9 48.9 | Above the central hub arch |
| Wreck of Paku’s Talon | /way #2512 70.3 48.2 | Under a rocky arch north of The Ring of Glory |
| Blistering Terrace | /way #2512 42.9 30.6 | On the mountain beside the terrace ruins |
The glyph loop also reveals most regions for Explore the Coiled Isle, so do both in one flight and feel productive for once.
Portals and Teleports in Silvermoon City
Silvermoon portals 12.1.5 are the same set 12.1 left behind. The city has no direct Dornogal portal, so Khaz Algar still means a detour through Orgrimmar or Stormwind.
| Portal | Waypoint | Destination | Unlock |
|---|---|---|---|
| Portal to Orgrimmar | /way #2393 53.3 66.1 | Orgrimmar | None |
| Portal to Stormwind | /way #2393 53.3 66.1 | Stormwind City | None |
| Harandar portal | /way #2393 36.8 68.4 | The Den, Harandar | Midnight campaign |
| Voidstorm portal | /way #2393 35.3 65.5 | Voidstorm | Midnight campaign |
| Portal to the Coiled Isle | /way #2393 56.8 67.4 | Tokka’s Landing | Season 2 Prey introduction |
Return trips are cheaper than people think. The Portal to Silvermoon City object exists in the Vaults of Atal’Utek, The Grudge Pit, Voidstorm, Harandar, the Isle of Quel’Danas, Zul’Aman, the Coiled Isle and Masters’ Perch. From the capitals, the Portal to Silvermoon in Stormwind sits at Stormwind 48.7 95.1, and Orgrimmar’s sits on the top floor of the Pathfinder’s Den at Orgrimmar 56.0 88.2.
Mythic+ Dungeon Teleports in Season 2
12.1.5 dungeon teleports follow one rule: time that specific dungeon at Mythic +10 or higher. Rating does not matter, and one dungeon never unlocks another. Each teleport has a 10 second cast and an 8 hour cooldown, and the unlock is account-wide.
| Dungeon | Teleport | Zone | Note |
|---|---|---|---|
| Altar of Fangs | Path of Venomous Evolution | Vaults of Atal’Utek, /way #2509 47.2 67.6 | New in 12.1 |
| Murder Row | Path of the Devious Smuggler | Silvermoon City | Saves a walk, not a flight |
| Den of Nalorakk | Path of the Worthy Aspirant | Zul’Aman | New for Season 2 |
| The Blinding Vale | Path of the Blooming Verdure | Harandar | New for Season 2 |
| Voidscar Arena | Path of the Brutal Combatant | Voidstorm | New for Season 2 |
| Kings’ Rest | Path of the Slumbering Conqueror | Zuldazar | Returning dungeon |
| Temple of Sethraliss | Path of the Sacred Temple | Vol’dun | Returning dungeon |
| Ruby Life Pools | Path of the Clutch Defender | Waking Shores | New achievement, same old teleport |
If you earned the three returning teleports in earlier seasons, you only need five. The Battle for Azeroth and Dragonflight dungeons are the ones where the teleport saves real time, because the alternative is a boat.
Fastest Routes From Silvermoon City
Every route below starts at the Silvermoon portal cluster, because that is where your Hearthstone should be. The Kith’ix raid entrance shares its approach with the Venomous Abyss, so one route covers both.
| Destination | Entrance | Fastest route |
|---|---|---|
| The Unbinding of Kith’ix | Beneath the Venomous Abyss, pin unconfirmed | Astalor’s Sanctum portal, fly to /way #2512 43.3 44.2, ground mount inside #2509 |
| The Venomous Abyss | /way #2509 47.2 21.7 | Sanctum portal, Gate of the Serpent Eye at /way #2512 43.3 44.2, head north inside |
| The Voidspire | /way #2405 45.1 64.7 | Voidstorm portal, then fly |
| The Dreamrift | /way #2413 61.7 62.8 | Harandar portal to The Den, then fly southeast |
| March on Quel’Danas | /way #2424 52.6 85.8 | Fly across the bridge from Silvermoon |
| The Tidebound Grotto Lair | /way #2512 59.9 66.3, underwater | Sanctum portal, dive south of Tokka’s Landing |
| Labyrinth of Kindo’jan | /way #2395 63.0 72.0, Zeb’tela Ruins | Tranquillien flight path, then fly east |
The Tidebound Grotto holds one boss, Nymrissa Wavecaller, and a summoning stone at the portal, so one player swims and summons the rest. Bring an aquatic mount, because the dive is longer than your patience.
The Labyrinth of Kindo’jan location comes from PTR data: the entrance sits inside the large Amani structure at Zeb’tela Ruins, the old Ghostlands troll village that now lives on the Eversong map. Follow the Labyrinth marker once you arrive, because the PTR pin is approximate.
Delve entrances
| Delve | Waypoint | Fastest route |
|---|---|---|
| Collegiate Calamity | /way #2393 40.6 53.7 | Walk from the Catalyst |
| The Darkway | /way #2393 39.3 31.7 | Fly across Silvermoon |
| The Shadow Enclave | /way #2395 45.5 86.0 | Tranquillien flight path |
| Atal’Aman | /way #2395 63.7 80.1 | Atal’Aman flight path, entrance inside a temple |
| Parhelion Plaza | /way #2424 46.8 40.9 | Terrace of the Sun flight path |
| Twilight Crypts | /way #2437 25.4 84.4 | Amani’Zar Village flight path, small cave on the southwest curve |
| The Gulf of Memory | /way #2413 36.7 49.6 | Harandar portal, near the Den of Echoes |
| The Grudge Pit | /way #2413 70.4 64.8 | Har’athir flight path |
| Shadowguard Point | /way #2405 37.1 49.1 | Voidstorm portal, then The Ingress |
| Sunkiller Sanctum | /way #2405 54.8 47.1 | Voidstorm portal, cliff side east of center |
| The Ring of Glory | /way #2512 71.2 56.5 | Sanctum portal, east coast |
| Gnarldor Isle | /way #2512 64.4 77.7 | Sanctum portal, south coast |
| Venomfall Deeps, Nemesis | /way #2512 51.2 31.0 | Sanctum portal, northern isle |
Where Skyriding Is Worse Than Walking
Some places in Midnight make your expensive dragon useless. Know them and stop jumping off ledges hoping physics changed.
- The Vaults of Atal’Utek disable flying entirely, so the Venomous Abyss, Altar of Fangs and Kith’ix all run on ground mounts.
- The Tidebound Grotto entrance is underwater, and an aquatic mount beats any flyer by a humiliating margin.
- The Ring of Glory is the only Delve where you can mount, which makes it the fastest Delve for Valeera’s curiosity circuit.
- The Den flight master and the Harandar Den portals sit on lower levels, so landing on top and walking down beats trying to fly through roots.
- Eversong glyphs inside the Path of Dawn belltower and the Dawnstar spire require a full stop, because Skyriding through a doorway ends in a wall.
- The Silvermoon portal room has no stairs underneath, so walking from the flight master across the bridge is faster than hovering under it.
Travel Items, Toys and Gadgets That Still Matter
| Item or spell | What it does | Verdict |
|---|---|---|
| Hearthstone | Returns you to your inn | Set it at the Silvermoon inn, every route here starts there |
| Wormhole Generator: Quel’Thalas | Random Midnight location, 30 minute cooldown, Midnight Engineering only | Gambling, but faster than a flight path to anywhere random |
| Mage Teleport and Portal: Silvermoon | Trained in the Silvermoon portal room | Still the best class perk in the game |
| Mythic+ Path teleports | Dungeon entrance, 8 hour cooldown | Mandatory for anyone pushing keys |
| Housing teleport | Sends you to your plot from the Housing button | Useful only for decor addicts |
| Riding Along | Party members ride your mount | Carry your healer, literally |
| Sporebearer Fungal Strider | Mailbox, repair and swappable NPCs for 5,000,000 gold | A shop on legs, not a travel upgrade |
Engineering in Midnight shipped exactly one travel toy, the wormhole, and it drops you somewhere random. Engineers call that a feature. Everyone else calls it a coin toss with a 30 minute cooldown.
That is every route, portal and glyph a 12.1.5 player needs. The world did not get bigger this patch, only meaner, and now at least the minimap tells you exactly where you died.
Did Skyriding change in WoW 12.1.5?
No. 12.1.5 keeps the 12.1 system unchanged. The only travel addition is player coordinates shown below the minimap.
Do Skyriding glyphs give talents in Midnight?
No. Talents are baseline since 11.2.7. Glyphs only complete achievements, and 42 of them award the Crimson Dragonhawk.
How do I unlock Mythic+ teleports in Season 2?
Time each dungeon at Mythic plus 10 or higher. Every dungeon has its own teleport, and rating does not matter.
How do I reach the Coiled Isle from Silvermoon?
Use the Astalor’s Sanctum portal at /way #2393 56.8 67.4. It unlocks through the Season 2 Prey introduction.
Can I fly inside the Vaults of Atal’Utek?
No. Flying is disabled in the Vaults, so the Venomous Abyss, Altar of Fangs and Kith’ix need ground mounts.